An overhaul mod for version 2.8 of Age of Mythology Extended Edition. The goal of the mod is to increase the number of units playable with, as well as the resources available to match the new count. Some re-balancing to make the high population gameplay smoother has been made

The most obvious change will be that only villager type units take population, and have a value of 1. This allows for a game setup style where resource rate can be capped by using the population. Military units conversely are 0 population, with no arbitrary limits.


Other notable changes include that docks will now fire at enemy units to protect themselves (quite poorly aimed, however will damage a fleet more than a single unit). Transport unit capacities increased. LOS changes. Projectile speed changes. Unit speed changes. Unit accuracy changes. Wall health increased slightly. Walls can be built around gold/jade.


Full list below:
[RESOURCES:
Trees
Normal tree types raised to 500 wood
Gaia forest tree to 800 wood

Mining
Gold
Small: 5,000
Medium 10,000
Large 15,000

Jade Mine
Small 5,000
Medium 10,000
Large 15,000

Dwarven 40,000 Base value (actual will vary)

Food
Extra Large Animals 1500 Food ((Walrus, Elephant, Rhino, Water Buffalo, Giraffe, Hippo, Caribou, Yak)
Large Animals 1000 Food Polar Bear, Lion, Cow, Boar, Bear, Crocodile, Panda, Tiger)
Medium Animals 800 Food (Deer, Hyena, Gazelle, Zebra, Pig, Wolf, Auroch, Elk, Ape, Ram, Lizard)
Small Animals 500 Food (Crane, Monkey, Baboon, Goat, Dog)
Very Small Animals 300 Food (Chicken, Duck)
Berry Bush 500 Food
]



[CAPACITY
Transport ship base capacity doubled (24 for Atlantean, 20 for all others)
Longboat capacity doubled (10)
Roc carry from 15 capacity to 25
Leviathin carry from 20 capacity to 30
Sky passage to 60 capacity from 30
Mirror Tower to 10 capacity from 5
]



[UNIT CHANGES
Mirror Tower +4 range
Mirror Tower LOS to 40
Lighthouse LOS to 70
Satyr -10% accuracy, -42% damage, +2 shot
Stymphalian Bird +0.3 speed
Servant Range +4 for healing
Build Limits removed for most buildings and units (not heros, not wonders)
Docks Attack WITHOUT units inside (5 damage*6, 18 range, poor accuracy)
Raven LOS to 30, speed to 6
Pegasus LOS to 28, speed to 6
Healing Spring range from 10 to 25
Fenris Wolf pack range set to 20 from 25 (reduce wolf spam)
Caladria from 6 to 7 speed

]



[VISUAL CHANGES
Raised Catapult Shot (projectile) speed from 20 to 35
Ballista shot speed from 30 to 40
Arrow shot speed from 30 to 40
]


[MISC
Allows Walls around gold/jade mines
Walls from 600 to 800 base health
0 population for all units EXCEPT Villagers/Citizens/Dwarves (Omniscience cost is based on population value, plus limits villager spam slightly)
Omniscience price per unit doubled
]